A Framework for Generators of Varied and Adapted Training Game Activities - LIUM - Equipe Ingénierie des Environnements Informatiques pour l'Apprentissage Humain
Communication Dans Un Congrès Année : 2024

A Framework for Generators of Varied and Adapted Training Game Activities

Résumé

This article addresses the design of activity generators in the context of serious games for declarative knowledge training. Designing these generators is a complex task requiring specific knowledge and guidance, which falls under the scope of research in engineering. Our proposal is a design and implementation framework for generators of training game activities. The framework is a model and metamodel oriented software infrastructure that must be extended for domain specific facts. The resulting generators provide adapted and varied training activities in the form of dungeon levels for Roguelite-oriented games.
Fichier principal
Vignette du fichier
ECTEL2024-2.pdf (1.27 Mo) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)

Dates et versions

hal-04706135 , version 1 (23-09-2024)

Identifiants

Citer

Bérénice Lemoine, Pierre Laforcade, Sébastien George. A Framework for Generators of Varied and Adapted Training Game Activities. Nineteenth European Conference on Technology Enhanced Learning (ECTEL), Sep 2024, Krems an der Donau, Austria. pp.237-252, ⟨10.1007/978-3-031-72315-5_17⟩. ⟨hal-04706135⟩
52 Consultations
19 Téléchargements

Altmetric

Partager

More