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Book Sections Year : 2024

An Approach for Mapping Declarative Knowledge Training Task Types to Gameplay Categories

Abstract

Training on declarative knowledge (DK) requires repetition, which can quickly become boring for learners. Consequently, games targeting such training must offer a wide variety of activities in order to keep learners-players engaged. Designing such situations remains a challenge because of the inherent entanglement of didactic elements and game elements. This chapter is an extended version of [14], which tackles the need to map training tasks with different gameplays for the design of relevant gameplay-oriented training activities. The proposed approach was identified during the design of a Roguelite-oriented training game for multiplication tables and has intentionally been specified towards a genericness purpose by using domain-independent task types and abstract gameplays. This chapter details the specification of task types (i.e., abstracted from two didactic domains) and abstract gameplays, the method used to identify the approach, and the resulting mappings when applied to our specific context.
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Dates and versions

hal-04638993 , version 1 (08-07-2024)

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Bérénice Lemoine, Pierre Laforcade, Sébastien George. An Approach for Mapping Declarative Knowledge Training Task Types to Gameplay Categories. Computer Supported Education, 2052, Springer Nature Switzerland, pp.47-68, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_3⟩. ⟨hal-04638993⟩
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