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Augmented reality Artificial intelligence Statistical machine translation Education Speaker recognition Reconnaissance automatique de la parole Informatique Plagiat Scénarisation pédagogique Authoring Tool Apprentissage profond Serious Game VRLE Virtual reality Educational technologies Augmented Reality Instructional design Jeux sérieux Capitalization Réalité virtuelle Education -- Data processing Belief functions Education et informatique Learning Evaluation Clustering Ingénierie Community detection Learning analytics Traduction automatique statistique Modelling Collaboration Conception des EIAH Corpus Conception pédagogique Annotation Plagiarism Cube Motivation BPMN Apprentissage automatique Usability Gamification Compréhension de la parole Adaptation Computer-assisted education Generation Learning Analytics I-vectors Interaction Reconnaissance de la parole Scénario pédagogique Education Computer-assisted education Opérationnalisation Training MOOC Learning Games Authoring tool Pedagogical scenario Outil auteur Connectivism CMOOC Information and communications technology Educational technologies Reengineering LMS Speech recognition EIAH Neural networks Arabic language Mobile learning Learning Management System Instructional Design Automatic speech recognition Interprétabilité Serious Games Operationalization Diarization Spoken Language Understanding TEL Conception Serious games Conception participative Nouvelles technologies de l'information et de la communication Tutoring Speaker identification Simulation Design Technology Enhanced Learning Machine learning Interpretability Speech Classification Deep learning Patterns Pedagogical activity Spoken language understanding Education et informatique Nouvelles technologies de l'information et de la communication Speaker diarization Information and communications technology Dashboard